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Welcome to Open Source Scripting group wiki
IN PROGRESS
I've released these scripts here - but not yet made buyable Open Source versions available.
There's a demo of this in the group sandbox in Chessport, try shouting something on channel 0 (type something and do ctrl+Enter to shout)
An avatar tracker complete with naughty facilities like speech relaying. Only for use in combat sims, even then use with caution and only with permission from monitored AVs
A chatbot that connects to an ALICE/AIML website.
COMPLETE PROJECTS
A simple example of a jukebox.
A short tutorial how to build linked objects, which are physical and flexible at the same time, with a fish movement script as an example.
Demonstrates how to build objects at 2,000 meters and how to build an elevator which elevates to this altitude.
This script is useful for anyone needing a tp script attached to something that will be moved and rezzed regularly, such as a home.
A door script for linked objects with access list.
Small example how to use some of the list functions for maintaining an access list and push back avatars who are not on the list.
This code makes beautiful geodesic domes, see
public/Upload/dome.jpg
Shine has kindly made this open source so we can all see how it's done. I plan to integrate this into the Builder's Package at some point (any volunteers !? - "just" needs to use
AutoBlock)
This includes the Giant Sphere Builder, the Block Pyramid Maker and the Wave Maker (which can make dominos, for you to knock down
public/Upload/Domino%20wave_001small256.png)
I am deprecating the Sphere Builder and the other tools because the idea is they all end up in the Builder's Package using the same building AutoBlock. I would really like to see the AutoBlock used in some other projects, if you have any ideas, or if you want to contribute some code, then please get in touch either here, or through IM or notecard drop in Second Life.
This object is a comedy weapon. It contains a simple HUD, with positioning code (which can be tricky); target identification from partial names; bullet object which carries the hammer to the target; multiple targetting (everyone in the sim if you like!); and a fairly amusing - tho' I say so myself - hammering animation once the giant hammer reaches the target(s).
Put this in a prim and when the prim is touched a list off all the objects inside of it appear in a menu. Click on a object and it will be rezzed. Contains loops and inventory functions.
HANDY GADGETS AND SCRIPTS
This will stop an object being returned to your lost and found folder when it goes "Off World."
This can be useful for bullets etc...
A straightforward script to make an object invisible.
Put this in an object. Rez the object at the location you want an SLURL for and it will tell you the slurl when you touch it.
Touch or say "/11 tell" to this script and it will tell you the containing object's name and texture.