'Open Source Scripting' group (Second Life) wiki

Make an object say its name and texture UUID

Modified: 26/12/2007 21:17 by
This script will make an object say its name and texture UUID on a simple command of "/11 Tell" or if you touch it

It is a useful example of how to use the listen() and touch_start.

Notice how the listen command uses llToLower() to force the heard message into lowercase before testing for 'tell', this is done so that the script will work for "/11 tell" or "/11 TeLL" or any combination of upper+lowercase letters for 'tell'.

//Say Name and texture UUID of an object By Tribal Toland
// 24jan07 sC some enhancements by sparti Carroll

// Simple OpenSource Licence // 1. PLEASE SEND ME UPDATES TO THE CODE // 2. You can do what you want with this code and object including selling it in other objects and so on. // 3. You can sell it in closed source objects if you must, but please try to send any updates or improvements // back to me for possible inclusion in the main trunk of development. // 4. You must not claim that anyone apart from Tribal Toland wrote the original version of this script. // 5. You can add and edit things but please tryto keep it all making sense. // Thank you for your co-operation // Tribal Toland

say_me() { string objectname = llGetObjectName(); string texture = llGetTexture(ALL_SIDES); llOwnerSay("The name of the object is: " + (string) objectname); llOwnerSay("The texture key is: " + (string) texture); }

reset() { llSetText("Owner Touch me or say '/11 tell' to find my object name and texture key - Open Source by Tribal Toland",<1.0,1.0,1.0>,1.0); }

default { on_rez(integer start_param) { llResetScript(); reset(); } state_entry() { reset(); key kOwner = llGetOwner(); llListen(11,"",kOwner,""); } touch_start(integer num_detected) { say_me(); } listen( integer channel, string name, key id, string message ) { message = llToLower(message); if( message == "tell" ) { say_me(); } }


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